Paul Breding has a BA in Geography from the University of
Colorado, and an MS in Geography from the University of
South Carolina. His graduate work was primarily focused on
the role of cartograms in K-12 Geography curriculums. Since
then, he has worked as a Cartographer for educational
publisher Nystrom, Encyclopaedia Britannica, and currently
works for the Chicago Tribune.
Methodology: Creating a cartogram such as this one
is a unique blend of math, geography, art, and logic.
Starting with a data set (in this case world population by
country) I had to decide what the value of each square was
going to be. Given the dimensions of the map size and a
world population of over 6.4 billion, it seemed that a value
of 1 million people per square would provide for a decent
amount of detail while still retaining room for the oceans
inside the map area. Thus began the tedious process of
creating the map itself. Each square was placed one by one
until enough blocks were placed on the map to equal a
countryıs population. For example, the United Statesı
population of 296 million meant that it should be 296
squares big. So I placed 296 squares, taking care to try to
retain the real-life shape of the country as much as
possible. This was then repeated for Canada, which with a
population of 33 million should be 33 squares big. But look
at the map. Does Canada resemble itıs actual shape? Hardly.
This is because while Canada may be a vast country, it has a
very small population. So on this cartogram, Canada ends up
being relatively small. Now, I could have used the 33 blocks
for Canada and at least tried to make the shape similar to
what it is in real life, but I also needed to try to retain
boundary relationships with neighboring countries. So Canada
ends up being a horizontal strip across the northern
boundary of the United States and loses all of its Arctic
expanse. These problems were encountered numerous times
throughout the creation of the map. Each time I started
working on a new country I had to think about preserving
itıs real-life shape while also preserving the relationships
with its neighboring countries. Sometimes this was easier to
do than at other times. South America and Europe worked out
pretty well because for the most part, larger countries such
as Brazil, Argentina, Germany or France had larger
populations, and smaller countries such as Uruguay or
Switzerland had smaller populations. That meant there wasnıt
much distortion in relative sizes, and therefore not much
distortion in boundary relationships. But countries such as
Nigeria, India, and China created special problems. Their
populations were so large that not only is their size
completely distorted compared to their real-life sizes, but
they also distort all of their boundary relationships. This
sometimes results in countries touching each other in the
cartogram that donıt actually share a border in real life
(Nigeria and Egypt, for example). In the case of Africa, I
was less rigid in my attempt to retain boundary
relationships and instead focused on retaining shapes of
individual countries, and of the continent as a whole. And
once Africa was done, I decided I didnıt quite like the
shape of it, so I went back and moved some squares around
until I had a shape that I was satisfied with. Unlike with a
regular map, creating a cartogram is a bit like putting a
puzzle together. Itıs OK to move things around, as long as
everything fits and the size of areas are true to the data.
"Each time I started working
on a new country I had to think about preserving it's real-life shape while also
preserving the relationships with its neighboring countries.."